Tuesday, March 11, 2014

Nasscom GDC 2013

       Well its my second time there. I've been there last year too. ( 2012)  There were more people this time. More people related to game industry, More people showcasing there game, and the spectators.


        I was showcasing "Song of Swords". We got a booth to put up the game banners, devices. It was a really great experience. Having a first hand experience of showing your game to your customer is wonderful. You can see your code turning magic into the eyes of gamers. And that moment is priceless.
     Apart from meeting your beloved gaming fans you also meet game industry people. You get a mixed bag of reviews from all. And how it feels like ? Well let me give you an example: "You made a flowerpot with a flower and put on show. Some people liked the flower not the pot, some liked the pot as they can use it to keep water, or whatever. You see people have a diverse imagination with your product. And it can be of both ways good and bad. "


           So how should an artist see the effect of its creativity over its viewers. Well in my opinion he should see in the perspective where he can see he was the originator of that product. All the reviews of that product are the different faces of its product. As you see in nature Sun. We can see it as the life giving heat, or we can see it just like a star. Its the nature where you manifest your product. And this beautiful balanced set of environment ( nature ) will automatically show you various faces of that product.
                So we should neither be happy on good reviews nor feel sad over bad reviews. But we should work on evolving our own creativity. As in that way only one can be better on what he does.
      Although reviews for our game were pretty good. People liked the gameplay. And the RPG features of the game.

   Song of Swords is a 2D RPG platformer. It got listed in the indie games released in 2013 which were over 50. And then people were asked to vote for them. Being a quite new gameplay in (indian game industry) the game stood out uniquely and got under top 5 games voted for Nasscom Game Awards.

              So we got the People's Choice Indie Game of the Year Award. It was a nice feel. And the nicer was the party after that award ceremony. The culture among the game developers is very chill and casual, which I liked a lot. After cherishing all the good moments in the GDC. I took all the instance I can to learn and to innovate the true inside of me to make the games I like, i'm passionate for!
      

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